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Ex Populus
Technical Artist
10 months ago | 603 views | Be the first one to apply

Technical Artist

Full-time
Remote

About the company

Ex Populus is a cutting-edge gaming and entertainment startup focused on building the Metaverse by leveraging web3 technology. Founded by notable executives from PC, Console, Mobile, VR, Esports, Crypto, & Animated film, who are partnering with creative rising stars to publish the world's most compelling games and entertainment.

Job Summary

What You'll Do

📍Produce photorealistic real-time visual effects, including explosions, fire, smoke, clouds, and debris using Unity. 📍Work to bring scenes together in the engine and provide users with a breathtaking aesthetic experience 📍Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools 📍Provide hands-on support to artists and engineers in regard to asset performance and validation 📍Review creative process and identify opportunities for tool improvements 📍Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency 📍Solve challenging technical issues in the 3D asset pipeline 📍Collaborate with engineers and testers to diagnose and resolve in-game problems 📍Inspire and empower the art team to optimize their processes 📍Collaborate with partner studios to share technology and best practices

What You’ll Need:

📍Shipped 1+ AA/AAA game on Console or PC in the last 3 years 📍Experience creating realistic and compelling VFX for Games. 📍Portfolio links are mandatory. 📍Understanding of in-game VFX performance, tuning and memory budgets. 📍Experience working with Unity (Unreal is a plus) 📍Knowledge of standard VFX software – Houdini, 3ds Max, Maya, etc. 📍Understanding of modeling, shading, and animation workflows. 📍Knowledge in the following areas in game development: VFX, Lighting, Scripting/Tools Development, Lighting, Shaders, (GLSL/HSLS), VFX Rendering & Post Processing, Procedural 📍Strong understanding of Graphic Rendering Pipeline for next-gen technologies 📍Experience working with Source Control (Git, Perforce, Mercurial)

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