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Nyan Heroes
Audio Engineer
4 months ago | 269 views | 1 applications

Audio Engineer

Full-time
Start-up
Singapore

About the company

Nyan Heroes is a free-to-play hero shooter that combines fast-paced, competitive gameplay with a real-world impact. Developed by a remote team of seasoned game developers and powered by Unreal Engine 5 and blockchain technology, Nyan Heroes pays homage to cats and offers a AAA multiplayer experience with epic mech character classes, thrilling cat-like movements, and unique gameplay abilities. The Studio Established in 2021, Rude Robot Studios is an independent, fully remote game studio aiming to push the boundaries of what is possible with its debut title, Nyan Heroes. This free-to-play hero shooter is a love letter to cats and utilizes cutting-edge technology, including Unreal Engine 5 and blockchain. The team is composed of video game veterans from highly successful titles such as Assassin's Creed, Marvel's Avengers, Destiny, and Halo. Max Fu, co-founder and CEO, and Wendy "Wengie" Huang, co-founder and advisor, moved on from their careers in medicine and marketing, respectively, to create a gaming experience that promotes community building and positive social impact. With a strong commitment to making a difference, the team has donated over $350K to charities, including $250K to Best Friends Animal Society, in support of their mission to save a billion cats. Nyan Heroes*offers a unique AAA multiplayer experience with epic mech character classes, thrilling cat-like movements, and unique gameplay abilities, allowing gamers to become champions for cats everywhere and join the movement for positive change. What We Offer: - Remote work from anywhere - Competitive and healthy pay - 30 days annual leave including bank holidays & Sick Leave - Finder's fee for finding new hires - Token incentives - Flexible hours

Job Summary

What you’ll be doing

As an Audio Engineer you will be expected to fulfill the following activities 📍:Design and implement audio features and tools in Unreal Engine. 📍You will work in-engine, improving, prioritising and optimising the runtime code that executes the game 📍Produce clean and robust code, following all standards and guidelines, including the use of automated testing processe 📍Stay up-to-date with audio trends and technologies, and provide feedback and suggestions for audio improvement 📍Pro-actively seek opportunities to improve the quality of everything we 📍Create, debug, and optimise audio features and DSP effects for performanc 📍Work on and improve our current audio development processes: workflows, tooling and audio systems, by both working individually and in collaboration with our Audio, Design and Engineering Team (e.g., propagation system, occlusion, reverb, early vs late reflections, etc. )Maintain, optimize and improve existing systems 📍Actively take part in our collaborative and creative team spirit

About you

📍At least 3 years of work experience programming as a C++ programmer, preferably on 3D audio and multiplayer. 📍Experience with Wwise, FMOD or similar middleware. 📍Experience writing runtime and memory-efficient code, debugging, and maintaining complex software systems. 📍Knowledge of audio software and tools 📍Passionate about video games, sound design, and audio engineering 📍Bachelor’s degree in Computer Science, Software Engineering or related 📍Strong communication, collaboration, and teamwork skil

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