About the company
We build interconnected user experiences in the metaverse that meaningfully extend the potential of our lives, providing new opportunities for economic, social and cultural change. These fulfilling online experiences thread through our daily lives, enriching multiplayer games, live interactive events, entertainment and social spaces. As companies and individuals around the world move to create, experiment with and participate in increasingly sophisticated immersive experiences, Improbable can be your trusted partner. Drawing on more than a decade of experience, we can provide the necessary infrastructure, technology, people, expertise and insight to help you realise your ambitions, whatever your needs.
Job Summary
What you'll be doing:
📍Creating high-quality keyframe responsive and stylised animation that supports gameplay 📍Work with the Designers, and Engineers to integrate and maintain animation for games. 📍Help to develop and define animation pipeline needs and improvements for a wide range of projects. 📍Work alongside the Lead Artists to mentor more junior team members, pushing the teams animation abilities and quality level. 📍Should have an enthusiastic, can-do attitude, happy to accept difficult animation challenges. 📍Contribute to the conceptualisation of character behaviours and abilities.
What we'll need from you:
📍Have a deep understanding of game animation, able to demonstrate skills that support gameplay, alongside an excellent understanding of the principles of animation. 📍Can work from high-level creative direction and provide creative direction for more junior animators. 📍Assist in setting the standards for the quality and > 📍Excellent communication skills, whilst being empathetic, mature and maintaining a professional attitude. 📍Animation experience with a wide variety of characters, primarily humanoid, but quadruped, creatures and prop assets a bonus. 📍Excellent character animation skills, including facial animation using keyframe and motion capture pipeline. 📍Have a deep understanding of implementation from design to the engine.